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DYN (F2, 2nd page):
Vel>Decay: The velocity of a note will control
the decay time of its sound (±00-99). With a
positive value, higher-velocity notes will have a
longer decay time. With a negative value,
higher-velocity notes will have a shorter decay
time.
Vel>Filtr: The velocity of a note will control the
filter cutoff (±00-99).
Vel>Level: This lets you set how velocity-sensitive the Instrument is (00-99). The higher the
setting, the greater the dynamic range you'll have while playing. At "00," there will be no
dynamic variation at all.
Vel>Pitch: The velocity with which you strike the trigger will control the sound's pitch (±00-99).
With a positive value, stronger hits will increase the pitch. With a negative value, stronger hits
will decrease the pitch. (This parameter is not available for anything in the BASS or SYN
BASS Categories when editing the Accompaniment.)
OTHR (F3, 2nd page):
Output: The output through which the Voice or
Accompaniment will be sent. When "MAIN" is
selected, the Voice or Accompaniment will be
sent out of the MAIN OUT. When "AUX" is
selected, the Voice or Accompaniment will be
sent out of the AUX OUT.
Note: If your Utility Menu setting for the "Output"
is set to "Main>Aux," the "AUX" option here will
show up as "AUX (N/A)." This is because the
AUX OUT signal is "mirroring" the MAIN OUT signal. See the GENERAL menu part of the
UTILITY MENU section for more information.
Priority: How high the Voice's or Accompaniment's "polyphony priority" is – "LOW,"
"MEDIUM," or "HIGH." "Polyphony" is the simultaneous sounding of Instruments (e.g., if you
strike multiple triggers at the same time, like the hi-hat, snare, and kick drum). The DM10 has
64-voice polyphony, meaning up to 64 voices can sound at the same time. After exceeding
that limit, Voices or Accompaniment with lower polyphony priority may be silenced so the ones
with higher priority can sound.
MuteGroup: The MuteGroup the Voice is
assigned to, if any (01-09 or "OFF"). When
two or more triggers are assigned to a
MuteGroup, a Voice that is currently sounding
will be silenced when another Voice from that
MuteGroup begins. There are nine available
MuteGroups.
Example: If your "Kick1" (kick drum) and "SnrHd" (snare drum head) are assigned to the
same MuteGroup, the decay of your snare drum will be cut off when you hit the kick drum and
vice versa.
Playback: Indicates whether repeated strikes
of the same trigger will be considered
polyphonic (POLY) or monophonic (MONO).
When set to "POLY" (the default), successive
strikes of the same trigger will be allowed to
sound simultaneously as polyphony (see
"Priority" above). When set to "MONO,"
successive strikes of the same trigger will silence previous ones.
Note: The MuteGroup function is
especially useful for setting up multiple
sounds shared by the same instruments,
like "open" vs. "closed" triangle sounds or
struck vs. stroked güiros.
Note: The default Playback setting is
POLY, which is more natural for acoustic
drums. MONO is a useful setting for synth
drums or for emulating older drum
machines.